![]() ![]() I’m not going to elaborate much on this detail because not only do we all know it, but there are even more reasons I’ve found that this addition is so useless to the game during my very recent playthrough of Fire Emblem: Revelations.īefore we get into the nitty-gritty of things, I do want to mention that I’m completely fine with most of the child units as characters. Many elements were dropped into Fates from Awakening, and children were one of them. This is the most obvious reason why it felt so forced. What was Fates reasoning? Because Awakening did it. Although phase two of Awakening was a bit rocky in terms of plot, phase three tied everything together and made for an epic setting, but most importantly, that was the reason for these child units to be there. Binding Blade and Blazing Sword also have some intertwining of tales as the children from some of the characters in Blazing Sword appear as units in Binding Blades- Or rather, parental units of characters in Binding Blade appear in Blazing Sword since Binding came out first (which I always found a little confusing).Īwakening did something unique with its second half of the game, allowing child units who came back in time from a dystopian future to help aid their parents who died to the Fell Dragon, Grima, prevent the horrible outcome that they had endured. Genealogy of the Holy War first introduced them as a concept back in 1996 when a tragic twist in the game depended on them as the lands last hope. There will be spoilers from various Fire Emblem games in this article.Ĭhild units were nothing new to Fire Emblem by the time Awakening came around, but most western audiences were not able to properly experience them until then. ![]()
0 Comments
Leave a Reply. |